Everything Matters

“Everything Matters” is a top-down maze runner created by “Nothing matters” team. The player controls Matter – an alien from planet Morph with special ability to shapeshift into three different states of matter: solid, liquid and gas. Using those three abilities is the only way to escape challenging mazes and proceed further. Most “Everything Matters” mazes are similar to conventional mazes; they only have one entrance, one exit and only one correct path between them. The catch is that the map is fragmented in such a way that certain passages through the maze can only be seen while Matter is in certain state. The game goal is to pass all three levels as quickly as possible. Memory, reaction time and planning are all put to the test in the mazes of “Everything Matters”! Good luck trying to beat your friends’ high-score! P. S. Move Matter with W, A, S, D keys, switch between physical states using numpad 1, 2, 3 and ascend/descend/proceed/select option with SPACEBAR.
Jam year: 
MS Windows
Technology Notes: 
C++ w/ Allegro 5.0.10
Installation Instructions: 


Open Everything Matters.sln file with Microsoft Visual Studio 2010. Make sure you have Allegro 5.0.10 installed and configured (http://wiki.allegro.cc/index.php?title=Windows,_Visual_Studio_2010_and_A...). Once in the Visual Studio, just press start debugging(F5) to run game in the debugging mode.


Just run the setup.exe and the wizard will walk you through the installation proccess. After the installment you'll notice "Everything Matters" shortcut on your desktop. 


Justas Balsys - Designer/Assistant programmer

Benas Radzevičius - Programmer

Tomas Stropus - Programmer

Ignotas Mikalauskas - Game designer/Writer

Šarūnas Karbauskas - Level designer/Idea person

Tautvydas Karbauskas - Sound artist

Game Stills: