Dinner for two

Local two player runner game, the game is played on two different PCs, one for each player. They don't see each other's screen. Players embody foxes hunting for their dinner. They have to cross obstacles with the help of each other, by filling gaps in the level. How do they do that? By sending puzzle pieces when the other asks for it. The only way to fill the gaps is to understand what your partner needs and explain those needs to him. The game is about communication, interpretation and miscommunication. On a fluke, it could work.
Jam year: 
Can You Come And Play?
MS Windows
Tools and Technologies: 
Unity (any product)

​The Game Design was made by the entire team. 

Adrian Jacques _ Graphic Design
Alizée Mialane _ Level Design
Antoine Clavreul _ Programming 
Laura Saada _ Management & Level Design
Raphaël Robert-Bouchard _ Sound Design
Swann Menage _ Sound Design & Graphic Design