A frightened kid must return to the safety of their bedroom, while keeping their inner fears under control.
Jam year:
2014
Diversifiers:
I am who I want to be
Platforms:
MS Windows, Mac OS X, Web standard (HTML5, Java, JavaScript, Flash)
Technology Notes:
Developed using Flixel and IntelliJ IDEA. Level editor created in HTML, JavaScript and jQuery.
Installation Instructions:
Run "ggj14.exe" to play the game.
Credits:
A3 Studios is:
Aryel Tupinambá - Engine Programmer, Game Programmer
Letícia Kido - Scenary Art, Monster Art
Amanda Rigitano - Character Art, Prop Art
Daniel Silveira - Game Design, Level Design
Alexandre Campos - Music
With the collaboration of:
Ricardo Aquino - Music & sound effects
Fernanda Aiub - Art Assistant
Luca Grieco - Game design
Game Website:
Repository Link:
Game Stills:
Source files:
Executable:
Download Link: