Candy Game Jam Saga

The last day of the Global Game Jam is almost here. A game designer, a visual designer, a sound designer and a programmer are jamming together to develop the game of their dreams. They haven't slept in two days. Mechanics doesn't work. Art is incomplete. Music is out of theme. Code is bugged. Worst of all, the game is just a clone of Candy Crush Saga. When they fall asleep, exhausted and frustrated, they slip into a terrible nightmare: a great game idea is just in front of them but it seems out of reach. The struggle for that brilliant idea begins: the Jammers will see the nightmare according to their professions, using their unique skills to reach their goal. Are you ready to save your Jam?
Jam year: 
Non-digital game (board game, card game, physical game, sport, etc.)
Installation Instructions: 

The rules of the game are available in

In, you will find all the components to print. In particular, the components in the .pdf are in 1:1 scale, with the exception of the board, the boardwalks and the tiles (page 6 and 7), which are in 1:3 scale.



Made by Paolo Bragonzi, Davide Ghelfi, Daniele Loiacono, Riccardo Massironi, Ilenia Nacci, Marco Valtriani.

Game Stills: 
Source files: