Can Hue See Me

Tag with color changing hiding mechanics. Basics: All players enter a black room. The room lights up, player models spawn. Count down timer (3… 2… 1…). Players allowed control of their character; message tells players to run away! New timer, counts down from 15. When the timer hits 0, a player is randomly turned into “it.” The players that are “not-it” try to collect gold scattered around the map That player that is “it” tries to find and tag another player When a player is tagged: the tagger becomes “not-it,” and get the average amount of gold earned since tagged the tagged player is unable to move for 10 seconds After being tagged, the player becomes “it” When the first player hits 100 gold, the game slows to a pause and a leader board is pulled up. The scores of each player are shown. After 15 seconds (displayed by a timer), the game restarts. Advance: There are 3 colors on the floor/walls of the map. All players that are “not-it” are randomly assigned a color (character model is textured/shaded with that color). As long as that player is standing above ground of a similar color, that player is invisible to the player that is “it.” To all “non-it” players (including the current player), the model will appear dark with a black outline (signifying that the player is hidden). Around the map, there will be buttons with a question mark on it. If the player that is “it” steps on the button, the colors around the map randomize (in chunks); all “non-it” players are briefly, 1 second, revealed by a white outline.
Jam Site: 
Jam year: 
2014
Diversifiers: 
I am who I want to be
Platforms: 
MS Windows, Android device, Web browser with special plugins or packaged apps
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Autodesk Maya 2014 Photoshop CS6 SFXR Autodesk Mudbox
Credits: 

 

August Connolly - Programmer, Sound

Jordan Emmanuel - Programmer

Osman - Modeler

Katie Dorland - 2D Artist

Gerritt Dorland - Programmer, Sound

Sean - Programmer (not unity)

Felix - Programmer

Kevin - Design

Anthony - Programmer, Modeler

Adam Bergstrom - Animator

Game Stills: 
Executable: