Tag with color changing hiding mechanics.
All players enter a black room. The room lights up, player models spawn. Count down timer (3… 2… 1…). Players allowed control of their character; message tells players to run away! New timer, counts down from 15. When the timer hits 0, a player is randomly turned into “it.”
The players that are “not-it” try to collect gold scattered around the map
That player that is “it” tries to find and tag another player
When a player is tagged:
the tagger becomes “not-it,” and get the average amount of gold earned since tagged
the tagged player is unable to move for 10 seconds
After being tagged, the player becomes “it”
When the first player hits 100 gold, the game slows to a pause and a leader board is pulled up. The scores of each player are shown. After 15 seconds (displayed by a timer), the game restarts.
There are 3 colors on the floor/walls of the map. All players that are “not-it” are randomly assigned a color (character model is textured/shaded with that color). As long as that player is standing above ground of a similar color, that player is invisible to the player that is “it.” To all “non-it” players (including the current player), the model will appear dark with a black outline (signifying that the player is hidden).
Around the map, there will be buttons with a question mark on it. If the player that is “it” steps on the button, the colors around the map randomize (in chunks); all “non-it” players are briefly, 1 second, revealed by a white outline.
Autodesk Maya 2014