Each action in life has a result. When you do stuff multiple times, they make your habits and effect your world view.
In Bias you are in a setting which tries to simulate this and some other phenomenon
To play simply use arrow keys to move your character. When you collide with a symbol, the probability of that symbol coming up gets higher. If percentage of a symbol becomes zero the game is over.
You'll see your time of survival and score.
Each symbol will add an ability after it goes above 50% and turns it off when it becomes less than 50% again.
When you eat symbols of the same shape/color after each other with no other kind of symbol between them, you'll get scores faster.
We've used unity, free hard surface shaders from unity's asset store and also subversion and tortoiseSVN.
For coding we used Visual Studio express 2012.
No Installation required, Either build the source with unity 4.3.1 or later or use the built executables to run the game.
You can also just use the play now link below. If you have unity web player installed, the game is about 600k.