Aspects of Self

You play as a man suffering from depression, trapped in an otherworldly plain of existence. In order to return to reality, you must obtain elemental aspects of yourself, guarded by your inner demons. These aspects grant you new abilities and outlooks on life, however each aspect has its own set of positive and negative effects, and while each aspect must be gained to topple the obstacles standing in your path, you must then learn a new aspect to counteract the baneful effects of the last. The theme is "We don't see things how they are, we see things how we are."
Jam year: 
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Unity, ZBrush, 3DSMax, Blender, FMod Studio, Sony Vegas Pro, Unity Scripting Library

Jacob Peltola - Scripting, Audio, (attempted animation), Design.

Chris Guest - 3D Modeling, Story, Design.

Andrew Davis - Level Design, Game Mechanics.

Daniel Sahleanu - Music, (attempted rigging).

Eli Dewolf - Concept Art, Design.

Game Stills: