Ardent Dawn

Fantasy, Top-Down, 2D, Tower Defense game with a focus on narrative. The inspirational theme was: "We don't see things as they are, we see things as we are."
Jam year: 
2014
Platforms: 
MS Windows
Technology Notes: 
The game engine is made using the XNA framework. Art assets for the game are created using Photoshop.
Installation Instructions: 

Download the Executable.

After it has installed, run "Setup.exe"

Wait for drivers to install.

The game will launch into a window.

 

*Gamer's Note:

Upon reaching the ending/final cutscene the screen will flash and turn blue.

Simply "X" out of the window to close it and open up the program from the start menu/desktop to play again.

Credits: 

Soop's Swagtastik GGJ Team:

Executive Producer - Rupert "SoopRoop" Meghnot

External Producer - Micah Brown

Art Director - Kate Neeves

Design Directors - Josh Liebel, Malcolm Ward

Audio Director - Patrick Flynn

 

Faerie Fire:

Audio- Justin Black

Artist- Carlos Franco

Designer- Dillon Deveney

Producer- Ganesh Chandrasekaran

Programmer- Tyler Tracey

Programmer- Max King-Wilson

Writer- Nick Marcantel

 

Additional:

Voice of Architect- Adam Byers

 

 

Special Thanks:

Full Sail University

Steve VanZandt

Dunkin’ Donuts

Susan Meghnot

Game Stills: 
Source files: 
Executable: