This game is made during Global Game Jam 2014, at Bahçeşehir University Game Lab (BUG). The theme for Global Game Jam 2014 was "We don't see things as they are, we see them as we are.". This theme reminded our team about Plato's "Idea" theory and Analogy of the Cave. In Plato's book Politeia (Republic), he describe a gathering of people who have lived chained to the wall of a cave all of their lives, facing a blank wall. These people only see shadows of outworlds reality on a wall, but real knowledge is outside. Only philosophers can go outside of the cave and have true knowledge. Ordinary people can't tolerate the light of knowledge because it hurts their eyes. Our main character in Antrum called Thrasymachus, in resemble to a character in Politeia. Thrasymachus was a sophist of Ancient Greece and his ideas were not liked much by Socrates. For Socrates, people like Thrasymachus weren't seeing things as they truly are. Things are "Idea's" in basis, we comprehend this Idea's with our senses, but Idea's cannot be truly understood this way because senses are not reliable. Ideas are a production of mind. This theory matches our theme in many ways, so we decided to make a game based on it. Seven steps in the first level resembles Seven Deadly Sins. Thrasymachus finds exit right behind him. Since real knowledge is in our minds, it is not that far away... Nothing is as they seen, everything is different.
Jam year: 
MS Windows, Mac OS X, Linux / Unix
Tools and Technologies: 
Unity (any product)
Game Stills: