Anti-Hero

Anti-Hero was intended to be a top-down 2D game in the same vein as The Legend of Zelda series. Due to setbacks, the game is currently still in alpha, with some of its basic mechanics set in place.
Jam Site: 
Jam year: 
2014
Platforms: 
MS Windows
Tools and Technologies: 
GameMaker (any product)
Technology Notes: 
We had a huge problem towards the end of the jam. By that we mean that the unity project file became corrupted. With 5 hours left until submission, the project was redone from scratch in Game Maker using the sprites produced in the previous hours.
Installation Instructions: 

The game consists of solely one file - an executable that can be extracted to any location to be run. 

Credits: 

Art
Christopher Graham
David Sim Wei Lun
Wil Castaneda

From opengameart.org

  • "Castle Tiles for RPG's" Zabin, Hyptosis, Danial Cook
  • "Demon Flower Monster Sprite Sheet" "Flying Tongue Monster Sprite Sheet" "Skull Monster Sprite Sheet" dogchicken (rosswet.com)
  • "Knight" Platforge Project, Stafford McIntyre
  • "RPG Tiles: Cobble stone paths & town objects" Zabin, Daneeklu, Jetrel, Hyptosis, Redshrike, Bertram (opengameart.org/content/rpg-tiles-cobble-stone-paths-town-objects)

Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/


Design
Wil Castaneda


Programming
Elijah Hudley
Wil Castaneda


Sound
David Sim Wei Lun

From flashkit.com/soundfx/

  • "unlock" Kayden Riggs

From freesound.org

  • "glass-house2" Michel88 (apollo-music.de)
  • "deathh" "deathr" "painr" "piggrunt1" theMfish (themfish.com)

From incompetech.com

  • "Crusade" "Oppressive Gloom" "Plans in Motion" "Tempting Secrets" Kevin MacLeod (incompetech.com) 

Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

 

Game Stills: 
Source files: