I was the artist on Nyoncat and Bleuteuth, but I made this in my downtime/overnight as a concept test I wanted to try out. It's super incomplete, but it's based around the idea of simulating what it might be like to experience the world as an ant, where everything you know about the world comes from phermone trails left behind by your colony mates.
Built in construct 2, mainly using particle effects for the visuals. Q and W keys toggle the 'ant vision' on and off, so you can see the underlying pathing logic and resources that are running .
Chris Hernandez, Art Guy for Studio Mercato
And the fine people who make the Construct2 game engine, which is an awesome tool for art people.