彩虹勇者 Rainbow Braver

玩法 1. 畫面底部有六個按鈕(投射燈光),點選後盤面上的同色方塊會消失。 2. 此時在限時時間內可以任意撥動盤面的方塊到空出來的位置,時間內不限制次數。 3. 時間到之後,直橫線連成三個以上的同色方塊會被消除並計分。 4. 接著盤面的空缺處會被再度補滿,進行下一回合。 5. 底部的按鈕每個只能使用一次,全部使用完畢並結算後遊戲結束,比比看你能拿到多少分吧! 製作概念 「人們總是以自己的眼光去看待事物。」所以若是用了有色眼光去看東西,有些東西就會被無意中淡化出視野。因此採用了投射燈的作法,被照射到的同色方塊會隱沒,藉以製造出可讓方塊們被撥動的空間。 選擇燈光顏色的智慧,以及時限內撥動方塊的技巧,將成為玩家獲得高分的關鍵。 Game strategy and concept : 1. There are 6 different color light of projectors, when you press the button, the cube of this color will vanished. 2. When you press the button, you have a limited time to move all the cube. 3. All you have to do is make three cubes with the same color in a line when time up, the cubes will vanished and scoring. 4. The empty slot will filled next turn. 5. Each of 6 different color projectors can be using once, so you have 6 turns to scoring. It's time to make challenge how many scores you can get. The highest score is how you can using the color to filter what you want and strategy. The game concept is using your mind to make thing what you want, that is "We don't see things as they are, we see them as we are". If we wearing colored glass, things like the same color will vanished in our sight, so that we have more chance to make things possible we want. As time I post, the highest score is 4000, how about you?
Jam year: 
2014
Platforms: 
Web standard (HTML5, Java, JavaScript, Flash)
Technology Notes: 
Flash Develop
Installation Instructions: 

We use adobe flash CC for art design,

coding use flashdeveloper with PureMVC framework.

Sadly, the sounds  we prepared  can not be load into game,

fade in and fade out would use greensocks,

but no time to finish it.....

Waste too much time on sound forget to work on it,

time management is most important.

Credits: 

Lairs 雷爾斯: Programmer

鄭致一: Art Design

李牧紙: Intergration

neko.chang: PM

Gene Hong: Blogger (?)

Game Stills: 
Source files: 
Executable: