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January 27-29, 2012

GGJ Success Stories

Johann Sebastian Joust (2011)

http://globalgamejam.org/2011/johann-sebastian-joust

JSJ won IndieCade 2011 Awards for Best Technology and Best Impact to the Community. It is also nominated for IGF 2012.

Glitchhiker (2011)

http://globalgamejam.org/2011/glitchhiker
This experimental game won both the jury award as the audience choice award at GGJ location Dutch Game Garden 2011 and has gotten an honorable mention in IGF 2012.
http://www.igf.com/php-bin/entry2012.php?id=375

Smyeol2d (2011)

http://globalgamejam.org/2011/somyeol2d
Published on Android market and iTunes

LangGuini (2011)

http://globalgamejam.org/2011/lang-guini
A multiplayer card game for 3 or more players, designed during GGJ 2011. It was recently successfully funded via a Kickstarter campaign.

Deception Wars (2010)

http://globalgamejam.org/2010/wysi-deception-wars
Published at IndyDB

Kawaii Maximum Overkill (2010)

http://globalgamejam.org/2010/kawaii-maximum-overkill
Excellent Unity 3D game. Has been featured at Game Developer's Conference 2010. Website

Gnilley (2010)

http://globalgamejam.org/2010/gnilley
This unique game was the first to feature loud yelling as a control mechanism. It was presented at GDC 2010 and many other venues. The authors are now raising money for a professional version.
http://www.gnilley.com/

4 minutes, 33 seconds of Uniqueness (2009)

http://globalgamejam.org/games/4-minutes-and-33-seconds-uniqueness
This experimental game was presented in many venues including GDC 2009, and sparked many debates in the community.
http://www.uncommonassembly.com/2009/09/4-minutes-33-seconds-of-uniqueness/

Pulse (2009)

http://globalgamejam.org/games/pulse
The game got the audience award from the GGJNL location and was showcased during GDC 2009 on the expo floor. The game got a development deal and was later released for iPhone in collaboration with DJ Ferry Corsten.

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The Global Game Jam is an IGDA event. All rights reserved, 2011.