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Tobii is the global leader in eye tracking. With eye tracking, interaction in games becomes more immersive and more natural. Tobii already has eye tracking features in titles like Deus Ex: Mankind Divided and Tom Clancy's The Division. Learn more at Tobii Gaming
GitHub is the best way to build software together. Whether it's your company's app, your favorite open source library, or a weekend side project, GitHub helps everyone work together better by providing tools for easier collaboration and code sharing. Catch up on what happened while you were out or ask for help on a tricky chunk of code. Manage and contribute to projects from all your devices. The best part is you can keep using all of your favorite tools.
Start collaborating on code today—open source project hosting is free!
The American University Game Lab serves as a hub for experiential education, persuasive play research, and innovative production in the fields of games for change and rhetorical play. Part of a university-wide commitment to high-impact research, this multidisciplinary initiative combines the expertise of the School of Communication and the College of Arts and Sciences.
Through practice, research, and partnerships with leading organizations we aim to develop a new generation of leaders in the evolving industry of social impact gaming. The unique Master’s in Game Design provides an immersive curriculum that spans communication, computer science, and art. The goal of our studio is simple—to work with our clients to produce socially responsible games that leverage American University’s strong resources and experience in social policy and to employ the power of play to enrich people’s lives.
Independent animators and game creators are the lifeblood of the entertainment industry. With Houdini Indie, they now have access to a comprehensive set of procedural tools and assets to help them experiment, innovate, and create! Houdini Indie makes all of Houdini’s animation and VFX tools available under a limited commercial license to independent animators and game makers who want to use Houdini during the incubation stage of their business.