Our Code for Good program etablished 3 years ago promotes hackathon and gamejam events for social benefit and education. Consider applying a STEM, early literacy, or math education theme in your game to be eligible for the diversifier challenge!
We encourage Unity and Havok devs with mentor connections, and will be providing on-site Intel XDK support for our Global Game Jam site at Arizona State University - in addition to online support via forums and email (feel free to reach out if you need some help).
Calling all GGJ Developers!
Bring your GGJ games to the Windows and Windows Phone Store and you could win up to $10,000. Build a creative new game, or port one you’ve already made and you could win these prizes:
First Prize: $10,000 USD
Second Prize: $5,000 USD
Third Prize: $3,000 USD
10 Honorable Mention Prizes: $1,000 USD each
GitHub is the best way to build software together. Whether it's your company's app, your favorite open source library, or a weekend side project, GitHub helps everyone work together better by providing tools for easier collaboration and code sharing. Catch up on what happened while you were out or ask for help on a tricky chunk of code. Manage and contribute to projects from all your devices. The best part is you can keep using all of your favorite tools.
Start collaborating on code today—open source project hosting is free!
iMasterArt is an innovative Italian art Academy that delivers advanced Masters to prepare professionals who are ready to be inserted into the pipelines of the entertainment industry, from movies to videogames.
Through its innovative training method iMasterArt seeks to ensure each student an accelerated growth of the know-how and consequently the artistic and professional success.
The American University Game Lab serves as a hub for experiential education, persuasive play research, and innovative production in the fields of games for change and rhetorical play. Part of a university-wide commitment to high-impact research, this multidisciplinary initiative combines the expertise of the School of Communication and the College of Arts and Sciences.
Through practice, research, and partnerships with leading organizations we aim to develop a new generation of leaders in the evolving industry of social impact gaming. The unique Master’s in Game Design provides an immersive curriculum that spans communication, computer science, and art. The goal of our studio is simple—to work with our clients to produce socially responsible games that leverage American University’s strong resources and experience in social policy and to employ the power of play to enrich people’s lives.
Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3D and 2D content; easy multiplatform publishing; thousands of quality, ready-made assets in the Asset Store and a knowledge-sharing community.
For independent developers and studios, Unity’s democratizing ecosystem smashes the time and cost barriers to creating uniquely beautiful games. They are using Unity to build a livelihood doing what they love: creating games that hook and delight players on any platform.
Founded in 2004, Facebook’s mission is to make the world more open and connected. People use Facebook to stay connected with friends and family, to discover what’s going on in the world, and to share and express what matters to them. Games, of course, are a big part of this. Facebook.com reached more than 250 million monthly active users, and the user base also grew across top social mobile apps on iOS and Android. As the longest standing and largest app category on Facebook, we continued to build game-specific infrastructure to support a growing and diverse games ecosystem on both Facebook.com and mobile. More than 200,000 iOS and Android apps are integrated with Facebook, including more than 45% of the top 400 grossing iOS apps.
Offices: U.S. offices include: Atlanta; Austin; Detroit; Chicago; Dallas; Los Angeles; Miami; New York; Seattle; Washington, DC; Prineville, Oregon. International offices include: Amsterdam; Auckland; Brussels; Buenos Aires; Dubai; Dublin; Hamburg; Hong Kong; Hyderabad; London; Madrid; Melbourne; Mexico City; Milan; Paris; Selangor; Sao Paulo; Singapore; Stockholm; Sydney; Tokyo; Toronto; Warsaw.
Developed by Epic Games, the award-winning Unreal Engine is known for its cutting-edge graphics technology, world-class toolset and scalability across PC, console and mobile platforms. Unreal Engine 3 (UE3) is designed to accelerate developers’ productivity for creating high-quality games, applications, training simulations, visualizations, digital films and animated entertainment. Powering hundreds of games and integrated with two dozen leading middleware technologies, UE3 holds more than 20 technology awards, including eight Game Developer Front Line Awards and six Develop Industry Excellence Awards. The Unreal Engine also owns a seat in the Front Line Awards Hall of Fame. Unreal Engine 4 (UE4), winner of multiple Best of E3 2012 awards, offers unprecedented graphical capabilities and workflow improvements that provide unparalleled accessibility for developers building the next generation of games and applications. For more information, visit http://www.unrealengine.com and follow @UnrealEngine.
enchant.js is an open source HTML5 based game engine developed by Ubiquitous Entertainment Inc., and was released on April 17, 2011. Dual licensed under the MIT/GPL Version 3 licenses, it enables cross-platform application development for the PC/Mac and iPhone/Android. Originally developed for 9leap (http://9leap.net/), enchant.js is now the most widely used HTML5 game engine in the world (Source: UEI, November 2012).
enchant.js has received high praise in various fields, and was awarded the 2012 Network Award at CEDEC 2012, hosted by the Computer Entertainment Supplier's Association (CESA). It has been designated as an "Innovative Technology" by the Ministry of Economy, Trade and Industry.
OPTPiX SpriteStudio, a 2D Sprite Animation Data Creation Tool, reduces the time to create sprite animation data and significantly improves production efficiency. With OPTPiX SpriteStudio, designers can create sprite animation data independently. Also, the "universal" data can be used in various game scenes, just as envisioned.
In addition to the previously supported Windows platform, Mac OS is now supported and an English mode was added.
eRubbermaid is an online distributor of Rubbermaid Commercial Products, a pioneer in innovative cleaning, waste and material handling products. While commercial products may be our business on the surface, eRubbermaid.com is fundamentally a tech company providing the link between manufacturing and end-users in a convenient online platform. As part of the vision of the company's founders, eRubbermaid is dedicated to contributing 5% of overall profits to sponsoring various organizations and events in the technical and creative fields.
Tom Buscaglia, The Game Attorney, is a principal in the law firm The Game Attorney PC and President of Dev-Biz, Inc., with offices in the Seattle, Washington, area. Tom is admitted to practice in Washington State, Florida and the District of Columbia, as well as U.S. Federal Courts, including the United States Supreme Court. Tom has assisted game developers since 1991 with all aspects of business and legal matters. Tom chairs the International Game Developers Association charitable Foundation. Tom wrote the chapter entitled “Effective Developer Agreements” for the book, The Secrets of the Game Business and has written numerous articles, including the Game Law series of articles on Gamasutra.com, and frequently speaks on the game industry business and legal matters. As FaTe[F8S] Tom is founder and Supreme Warlord of FaTe’s Minions, an online gaming "clan" since January, 1998. As a "hard-core" gamer, Tom has a gamer's appreciation and understanding of the game industry.
Maya LT™ game development software is built to help professional indie video game creators realise the full potential of their designs. It provides a powerful set of creative tools and workflow at an affordable price.
Coinding is looking to be the network that helps connect the gaming market with the potential of Bitcoin technology by helping developers, game publishers, game stores and gamers freely exchange their value across the internet in new and exciting ways. To start, we’ve built a public API for developers to integrate bitcoin functionalities directly in their games. We have already implemented the client library for Unity, and others (GameMaker, HTML5, etc...) will be released shortly. We’ll be doing ongoing events throughout the year with money prizes for the best game submissions. For more info on how we could work together, contact us at: firstname.lastname@example.org / email@example.com