The GGJ16 Diversifiers are...

For those jammers looking to level up or jam on hardcore we have our GGJ16 Diversifiers!

Whether you're looking to add to your personal challenges for Global Game Jam®, or find something to help your game stand out from the crowd, diversifiers are here to help. The diversifiers are a free-for-all voluntary list of secondary constraints, that the individual teams can choose to go for, or not, as they please.

We are getting diversifiers translated into as many languages as possible and will be distributing translations via Site Organisers.

The diversifiers for 2016 are:

Comic book colours
Your game uses only 4 colours, with an emphasis on contrast 
- Accessibility, Art, Design, Pervasive

LEGO Got It Right
There are no spoken or written words in this game. This is even true in the instructions 
- Pervasive, Accessibility

The Bard's Tale
2016 is 400 years since the death of Shakespeare. Build a game around one of his works - Content

A local game for local people
Make a game that features your country, city, or people that jam around you 
- Content, Theme

Where in the world is…
Gameplay or art changes depending on the player's geographical location (GPS, IP location, etc). The game experience is therefore significantly different for players all around the globe - Art, Content, Design, Pervasive

Crowd sourced
Anyone who is watching it can play along!
- Design

No retreat, no surrender
The protagonist is unable to go anywhere but forward, in every situation 
- Art, Content, Design, Theme

Capture and Play - Bluetooth
Make a game with Bluetooth capabilities in which any bluetooth device near the PC that have the game would interact with something inside the game. (More items, more enemies, another challenger player, or instant co-op, etc)
 - Code

Take Control
Instead of the usual keyboard and console controllers, your game must use a custom controller
- Design, Accessibility

Marco Polo
Create a game that contains no graphical output -- all information is conveyed to the player through audio 
- Accessibility, Audio

Gandhi’s Game
This game must have zero violence in its game play. Conflicts must have resolutions based on logic 
- Design, Theme

One hand tied behind my back
Create a game that can be played with only one hand. On mobile just one hand holding and playing at the same time i.e. just play with your thumb. Desktop, mouse only or keyboard only 
- Accessibility, Design, Serious

Multijammer
Work cooperatively with other GGJ sites within your own timezone 
 - Meta

Story Mode
No cutscenes, textboxes or interruption of gameplay. Use player actions for all your storytelling - Content, Design, Accessibility

Infinite
Your world is procedurally generated 
- Code, Content

Loudmouth
All audio assets are created by sounds from your mouth
 - Audio

What was that?
Any sound featured must not be sourced from the object in the game making that sound 
- Audio

Work and Play
The game requires the player to code/learn to code to progress - Code, Serious

Won’t somebody think of the children?
Your team must use the works from a child or children - Meta

Companion screen
The game uses a mobile device as an additional screen to show a different mode or portion of the game - Code, Design

Common Ground
Make a co-op game playable by players who have very different levels of ability to each other - Accessibility

Twitch Plays (sponsored by Twitch)
Create a live streamed game intended to be played concurrently by the masses on Twitch.

Do You Even Care? (sponsored by iThrive Games)
Drawing from guidance materials from iThrive's subject matter experts, make a game that teaches empathy to teens.
Guidance materials from iThrive's subject matter experts is available from: http://ithrivegames.com/iThrive%20G4H%20Materials.pdf