Move Mouse to Fulfill Destiny
Live a full life as a farmer, growing crops, building, throwing parties.
As the seasons go by, move:
-to the field to tend your crops (plant in spring, tend in summer, harvest in autumn)
-to your backyard to invest in infrastructure that will improve your harvest, or
-to your home to welcome guests and dance, eat, or talk with them (they'll like you more if there's plenty of food for them).
In your youth, time seems to pass more slowly and you may not know exactly what you're doing, but as you age, you'll find your footing and perhaps a partner to share the journey. What will remain when you're gone?
AWARDS:
Tied for first place in the Boston Game Jam
Game Characteristics:
Casual
Flash
RPG
2D
Simulation
Sandbox
Retro
PC
Web
Platforms:
Web - Client side (Java/Flash/ASP/Javascript)
- By Fast Farmer at 02/01/2009 - 12:36
- Boston, MA, USA
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Game Jam News
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- On The Ground at the Perth Global Game Jam: Day One - games.on.net
- Catch Me If You Can voted site favourite - Scoop.co.nz (press release)
- Finally, A Video Game With Machine Gun-Wielding Flying Snakes - Kotaku Australia
- Finally, a Video Game with Machine-Gun-Wielding Flying Snakes - Kotaku
- Melbourne Game Jam 2012 - Capsule Computers
- Capy posts ideas from its internal game jam, and they all sound pretty good - Joystiq
- A Little Bit of Challenge Is Good: Surviving Melbourne's Game Jam - Crikey (blog)
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- On The Ground at the Perth Global Game Jam: Day Two - games.on.net
The Global Game Jam is an IGDA event. All rights reserved, 2011.















Haha, this was quite fun once
Haha, this was quite fun once I figured out what was going on. My only complaint would be the lack of any apparent way of knowing how well you did, any way of differentiating between a good win, a bad win, and losing. If it had those, it would feel a lot more game like. Great work.
I adore this game - at first
I adore this game - at first I had no idea what was going on, but since the award winning art design kept me interested I played it four times, and finally got all the little nuances that made me love this game. Thanks!