LifeLine
We start our lives attached. And even though the cord gets cut, we are hardwired to immediately choose to forge new bonds. As we move on in life, we create new attachments. Each one appears to be a solution but turns out to be the cause of new and bigger problems.
In this game you choose to whom or what you want to attach yourself during your lifetime. You will need these alliances to move ahead in the game, but be prepared for some aggravation. Powerups will help you grow and overcome some obstacles, as long as you have cleared earlier problems when you had the opportunity.
Game Characteristics:
Flash
2D
Side Scroller
Platforms:
Web - Client side (Java/Flash/ASP/Javascript)
- By N8rust at 03/23/2009 - 07:44
- Utrecht, Netherlands
- Login to post comments
Sponsors
Game Jam News
- Internal Bethesda 'Skyrim Game Jam' sizzle reel features dragon mounts, giant ... - Joystiq
- Kinect-Enabled Shouts and Dragon Mounts: Will Skyrim's 'Game Jam' Experiments ... - Kotaku
- Epic Issues Indie Game Dev Challenge to Remake 'Fighting Fantasy' Books in the ... - Touch Arcade
- Programmers, designers gather at 2012 Global Game Jam - UMSL Daily (blog)
- Melbourne Indie Dev Wins QANTAS SOYA - Kotaku Australia
- Global Game Jam winners announced - MCV Pacific
- IndieCity-Hosted Global Game Jam Site a Success! - Gamasutra
- Business Post Mortem: Wolf Toss: Pre-launch Planning & Blended CAC - Gamasutra (blog)
- Show And Tell: Kumobius - Kotaku Australia
- On The Ground at the Perth Global Game Jam: Day Three - games.on.net
Gaming Feeds
- America's Next Top Model Winner: World of Warcraft "Really Dropped the Ball With the Pandas" [Video]
- Do We Own Our Steam Games? [Steam]
- Killzone's PSN Release 'Delayed Indefinitely' [Blip]
- Midweek Moneysaver: Into The Darkness [The Moneysaver]
- Elegant Portraits for a More Civilized Age [Note]
The Global Game Jam is an IGDA event. All rights reserved, 2011.














