Itchy
My game is ITCHY! The adventures of a bug fleeing the very creature it is walking on. The idea emerged from the "problematic togetherness" in the extreme asymmetry of a parasite-host relationship. The purpose of this work is creating interesting and unique gameplay with a simple structure. So I mostly focused on the core components and parameters that define the gameplay. The maps are automatically generated from Voronoi diagrams because they resemble a reptile skin, and they give us an irregular cellular structure that allows complex strategy to emerge from a simple conflict. I also recorded and created beast sounds. The audio is critical in the gameplay, because the bug avoids the host by hearing its groanings.
Notes:
* The map of the beast's skin is generated automatically each time as a Voronoi Diagram of uniform random center points. We used Delaunay Triangulation code by Sjaak Priester, which can be found at: http://www.codeguru.com/cpp/cpp/algorithms/general/article.php/c8901
* SDL, SDL_image, SDL_gfx, SDL_ttf and SDL_mixer libraries were used with C++ in MSVC 2003
* The sounds were recorded in the stairway of ATOM building with an M-Audio Microtrack II.
* The beast's groanings and moanings in fact belonged to Ugur, before they were pitch-shifted down a few octaves.
News:
* Version 1.01 is released with some bug fixes
About a project on game culture and industry in Turkey:
http://dijitaloyun.wordpress.com/about-the-projec/
- By Parazit at 02/01/2009 - 07:24
- Ankara, Turkey
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Nice work - I had fun playing it!
Agreed, this one is a lot of fun to play.
thank you :) i played brown cloud, it's fun too..
it's my first game jam, i guess you have some experience..