Bubblove
Bubblove is made from scratch with both library and map editor.
Game library and game mechanics done with C++, SDL, OpenGL and FMOD.
Game editor is done with Java(J2SE).
You control a lovely Red ball which tries to get the "heart". However other Blue balls try to stick to the Red ball. They have no harm to us but they unintentionally block our path. So when we are stuck, we slap those balls with mouse and they will run away from us for a while. Slapping costs some energy. We start with 1000 energy and it drains as we use slap on Blue balls. Goal is to get the heart with as much as high energy possible.
Game Characteristics:
Casual
Puzzle
2D
Retro
PC
Platforms:
Windows 98/2K/XP or DOS
Windows Vista
- By Inspire 13 at 02/05/2009 - 10:32
- Copenhagen, Denmark
- Login to post comments
Sponsors
Game Jam News
- Mounted combat tramples The Elder Scrolls V: Skyrim in new update - VentureBeat
- Guild 01 sequel announced, Keiji Infaune on board - VG247
- How Epic Games' week-long game jam gave birth to Infinity Blade: Dungeons - Gamasutra
- Play This: 'Super Strict Farmer' - The Verge
- World's first stealth game jam to kick off in Sydney - The Verge
- Xbox Live update: 'Sonic 4 Episode 2' - Digital Spy
- Capybara Games: the team behind Sword & Sworcery - The Verge
- New game design / audio specialist studio forms - MCV Pacific
- GameSpy: Game Jam Ludum Dare Celebrates its 10th Anniversary - Page 1 - Gamespy.com
- More than Mario at Toronto's Independent Game Jam - National Post
Gaming Feeds
- Here Now, A Guy Playing a 4-Story Pipe Organ With Kinect [Video]
- Growing the Jazz Audience 'Can't Be Done.' Maybe That's Okay? [Jazz]
- "Hacker" Asked for Microsoft's Help Breaking Into Call of Duty Creator's Emails [Call Of Duty Legal Warfare]
- This Amazing Trials Evolution Level is a Musical Marvel [Video]
- Max Payne 3's Astonishing Soundtrack Flattens The Competition [Max Payne]
The Global Game Jam is an IGDA event. All rights reserved, 2011.














