AsLongAsWeHaveEachOther
This is a little toy. A Valentine's Day screensaver. It is written in processing from http://processing.org/ and uses Boid flocking.
If you are alone you won't have any 'problems' but without 'problems' there is no point to life.
1. problems are like birds that flock together (in 3D!)
2. they take on a colour sampled from a picture called crazy_in_love
3. when we are together more are born and fly with the flock
4. when we are apart some are killed
Game Characteristics:
Casual
3D
Platforms:
Windows 98/2K/XP or DOS
Windows Vista
Mac OS - PPC
Mac OS - Intel
Web - Client side (Java/Flash/ASP/Javascript)
- By Team Jez at 02/01/2009 - 06:50
- London, England
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Game Jam News
- Melbourne Indie Dev Wins QANTAS SOYA - Kotaku Australia
- Global Game Jam winners announced - MCV Pacific
- IndieCity-Hosted Global Game Jam Site a Success! - Gamasutra
- Business Post Mortem: Wolf Toss: Pre-launch Planning & Blended CAC - Gamasutra (blog)
- Show And Tell: Kumobius - Kotaku Australia
- On The Ground at the Perth Global Game Jam: Day Three - games.on.net
- VIDEO: Someone finally made a sequel to 'Snake' and it is awesome - Guyism
- On The Ground at the Perth Global Game Jam: Day Two - games.on.net
- Game Jam Spawns Leapin' Lizards and Birds in Space - Patch.com
- On The Ground at the Perth Global Game Jam: Day One - games.on.net
The Global Game Jam is an IGDA event. All rights reserved, 2011.















To be perfectly honest, my first thought to this game was WTF!?
After a few seconds, though, I was truly captivated. This is by far the best adaptation of the theme I've seen! It works very well (although after awhile lag becomes a real issue), and it is, as far as I'm concerned, a work of pure ingenuity! Thanks for sharing! 5/5!
~Dominic Aquilina
~SSM, ON, Canada
P.S. - Not many people get this game at first, and after they start they aren't really willing to give it a chance. Just wait, your rating will go up :)