Information
All Games, Ideas, Art, Code and Concepts made during the Global Game Jam are owned by the members of that team. This includes all aspects of intellectual property, including Patents, Trademarks, Designs and Copyright. In the spirit of a game jam there are often many people helping one another. When appropriate acknowledgements will be made to those parties, all members of the team are held to standard industry practices of collaboration.
All participants of the Global Game Jam will allow their game to be archived on the Global Game Jam website in the form it was submitted at the end of the game jam on February 1, 2009. Participants may ask to have an update of their game posted with notice of version information.
All materials made at the Global Game Jam can be used for demonstration and lecture at conferences, schools or industry venues (example: GDC 2009) with the expressed discretion of the Global Game Jam, the IGDA and IGDA Education SIG.
As an initiative of the IGDA EdSIG, the Global Game Jam is fun and trying to keep things simple. Rule of thumb is that team are not going to illegally exploit others' IP, and that in turn, everything we create becomes part of the public domain. Participants agree that their participation in the Global Game Jam will hold no one liable for any
loss or damage.
The information available on the website is provided by the local host. In no event will The Global Game Jam or the International Game Developers Association its officers, directors, employees or agents be liable for any direct, indirect, incidental, special, punitive, or consequential damages whatsoever arising under or as a result of participation in The Global Game Jam.

This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 Unported License.














