Call for Papers: Second Workshop on the Global Game Jam (co-located with FDG 2014)


The Global Game Jam (GGJ) is the world’s largest game development activity (“game jam”). Every year since 2009 thousands of computer game enthusiasts  participate in this forty-eight hour challenge to make games around the same theme. The event provides a unique opportunity to study and understand people,  processes, and products; the three P’s of game development to explore innovation, collaboration and experimentation. 

The interest in researching Game Jams, hackathons, and similar events has been evolving for the past few years, extending and modifying existing methodologies used by academics and researchers to understand the complexities and practicalities of developing a video game within a specified time and theme. 

This workshop will take place at the International Conference on Foundations of Digital Games (FDG 2014)

Important Dates: 

  • Submission deadline (extended): 5 January 2014*
  • Decision notification: 10 January 2014
  • Camera-ready deadline: 1 March 2014

* Submissions for in-progress work are welcome


Workshop Organization

The workshop will consist of two key activities: paper presentations and group discussion. The morning session will be set aside for the paper presentations and discussion. This time will also provide for discussion and debate that will result from the paper presentations. The afternoon session will involve breakout  sessions where all workshop participants will discuss their experience and develop methodologies for future research. The research paper program will consist of short papers (4 pages) and full papers (8 pages) selected via a double blind peer-reviewed process. Since the workshop is intended to explore new ideas and directions, submission of incomplete and in-progress results are encouraged. 

Research Areas

Papers may be about a variety of topics, including but not limited to

  • Creativity
  • Game Jam attendance: who and why?
  • Learning in game jams
  • Community building
  • Game design issues in Game Jams
  • Methods and processes
  • Tools and technologies
  • Game Jam impacts


Submission Instructions

Submissions to the GGJ FDG '14 workshop must be in PDF format and follow ACM SIG conference formatting guidelines. Papers should be submitted here using the Easychair submission system. 



  • Allan Fowler, Waiariki Institute of Technology, New Zealand 
  • Foaad Khosmood, California Polytechnic State University, USA 
  • Ali Arya, Carlton University, Canada
  • Mirjam P. Eladhari, University of Malta, Malta 
  • Susan Gold, Northeastern University, USA



For more information, contact Allan Fowler, allan(dot)fowler(at)