andrewjobin's blog
Publishing
Hi,
We attended GameJam this year and want to put our game up for download but we are running to a few snags which is making this not possible.
We are trying to get this XNA game up in a way that the source code is not accessible as we have used a version of our own engine in making it. Does anyone know how to publish an XNA game without giving access to the source code. Has anyone done this successfully?
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Game Jam News
- How Epic Games' week-long game jam gave birth to Infinity Blade: Dungeons - Gamasutra
- Play This: 'Super Strict Farmer' - The Verge
- World's first stealth game jam to kick off in Sydney - The Verge
- Xbox Live update: 'Sonic 4 Episode 2' - Digital Spy
- Capybara Games: the team behind Sword & Sworcery - The Verge
- New game design / audio specialist studio forms - MCV Pacific
- GameSpy: Game Jam Ludum Dare Celebrates its 10th Anniversary - Page 1 - Gamespy.com
- More than Mario at Toronto's Independent Game Jam - National Post
- This Week In Gaming: Payne in the Diablo Edition - VGrevolution
- The Joystiq Indie Pitch: Offspring Fling - Joystiq
The Global Game Jam is an IGDA event. All rights reserved, 2011.















