About Global Game Jam
The Global Game Jam (GGJ) is the world's largest game jam event. Think of it as a hackathon focused on game development. It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a multitude of ways using video games – it is very universal. The weekend stirs a global creative buzz in games… while at the same time exploring the process of development, be it programming, iterative design, narrative exploration or artistic expression. It is all condensed into a 48 hour development cycle. Although the event is heavily focused on programming, there are many other areas where people who don’t code can contribute to a game.
The structure of a jam is usually that everyone gathers on Friday late afternoon, watches a short video keynote with advice from leading game developers, and then a secret theme is announced. All sites worldwide are then challenged to make games based on that same theme, with games to be completed by Sunday afternoon. In January 2012, we had 242 location in 47 countries created over 2000 games in one weekend and became a Guinness World Record! GGJ 2013 is January 25-27 at a location near you… if not you can make one of your own. The jam is known for helping foster new friendship, increase confidence and opportunities within the community. The jam is always an intellectual challenge. People are invited to explore new technology tools, trying on new roles in development and testing their skills to do something that requires them to design, develop create, test and make a new game in the time span of 48 hours.
The GGJ is not a competition.
GGJ is organized by the Global Game Jam, Inc., an international non-profit corporation based in San Luis Obispo, California, with a mission to foster game design and game education through innovative events. The current board of directors:
- Zuraida Buter
- Elonka Dunin
- Susan Gold (President)
- Foaad Khosmood (VP / Secretary)
- Gorm Lai (Treasurer)
- Ian Schreiber
- Dustin Clingman (IGDA)
The GGJ depends on the generous work and support of many other people including sponsors, jam site organizers, and volunteers. Please see the credits page for a more comprehensive list of contributors.
Founders: Susan, Gorm, Ian
GGJ13 Exec Committee
The Global Game Jam was the brainchild of Susan Gold, in collaboration with Gorm Lai and Ian Schreiber. GGJ was founded in 2008, inspired by the many game jams before it, such as the Indie Game Jam, Ludum Dare and Nordic Game Jam. GGJ was a project of the International Game Developer's Association (IGDA) from 2009-2012. Starting with GGJ 2013, the event is managed by Global Game Jam, Inc.
The 1st annual Global Game Jam was held January 30-February 1, 2009 to much critical acclaim and success. With over 1600 participants in 23 countries, and a theme of "As long as we have each other, we will never run out of problems," the GGJ produced 370 games. In 2010, the number of participants increased to over 4300 with 900 finished games on the theme of "Deception" (see the 2010 recap). In 2011 there were 6500 participants in 44 countries, who created over 1500 games, and in 2012 the numbers soared to over 10,000 participants in 46 countries, with over 2100 games made in a single weekend!
GGJ is a volunteer-run organization, built upon the very hard work of its leadership, site organizers and of course the participants.
GGJ History Video
(intro for GGJ13 keynote video)
GGJ Themes throughout the years:
Each GGJ edition has a theme distributed worldwide through the local organizers at the start of the jam. Participants start to work in teams, brainstorming and creating games around the theme. The theme is decided by the "Theme Committee": a team of game industry professionals that discuss different themes and options for a period of time (often a couple of months) before the jam occurs. For GGJ2013 it was the first time that everyone in the world could submit ideas for the GGJ13 themes as inspiration for the Theme committee.
- 2009: "As long as we have each other, we will never run out of problems"
- 2010: "Deception"
- 2011: "Extinction"
- 2012: An image of "Ouroboros"
- 2013: The Sound of a Heartbeat.
- 2009: (30 Jan - 1 Feb): 53 sites, 23 countries, 1650 participants, 370 games
- 2010: (29 - 31 Jan): 138 sites, 39 countries, 4300 participants, 900 games
- 2011: (28 - 30 Jan): 169 sites, 44 countries, 6500 participants, 1500+ games
- 2012: (27 - 29 Jan): 242 sites, 47 countries, 10,684 participants, 2209 games
- 2013: (25 - 27 Jan): 319 sites, 63 countries, 16,705 registered participants, 3248 games
Global Executive Committee
- 2008 - 2009: Ian Schreiber, Susan Gold, Gorm Lai, Foaad Khosmood
- 2009 - 2010: Ian Schreiber, Susan Gold, Gorm Lai, Foaad Khosmood
- 2010 - 2011: Ian Schreiber, Gorm Lai, Foaad Khosmood, Zuraida Buter
- 2011 - 2012: Ian Schreiber, Gorm Lai, Foaad Khosmood, Zuraida Buter, Elonka Dunin, Laurie Gloge
- 2012 - 2013: Gorm Lai, Foaad Khosmood, Zuraida Buter, Elonka Dunin
Global Game Jam, Inc. Board of Directors
- 2012 - 2013 Zuraida Buter, Elonka Dunin, Susan Gold (President), Foaad Khosmood, (VP / Secretary), Gorm Lai (Treasurer), Ian Schreiber, Dustin Clingman
Nominations / Awards
- Independent Games Festival
- Mushroom 11 (GGJ12 - NYU Game Center - New York, USA) by Itay Keren - Indie Fund: http://indie-fund.com/2012/11/mushroom11/
Conferences / Events
- Mirror Moon (GGJ12 - GGJ Genova, Italy) by Santa Ragione - Experimental Gameplay Session GDC 2012 - Video - Gamasutra write-up
- GlitchHiker (GGJ11 - GGJNL Hilversum, Netherlands) by Aardbever - Experimental Gameplay Session GDC 2012 - Video - Gamasutra write-up
- Something Fragile (GGJ13 - St. Louis, USA) - http://www.kickstarter.com/projects/1824252807/something-fragile
- Proppa (GGJ12 - De Paul University, Chicago, USA) - http://www.kickstarter.com/projects/1256521023/proppa
- LangGuini (GGJ11 - IGDA Philadelphia | IndyHall, USA) - http://www.kickstarter.com/projects/bigrye/langguini-a-card-game
- Gnilley (GGJ10 - GGJ Sydney, Australia) - http://www.kickstarter.com/projects/radix/gnilley-the-yelling-game
- 2013: Tug of Gore (GGJ13 - GGJNL - Hilversum, Netherlands) - Creative Heroes - Game Website - Release: iOS (May, 2013)
- 2013: Surgeon Simulator (GGJ13 - SAE Institute London, UK) - Bossa Studios - Game Website - Release: Steam (19 April 2013)
- 2012: Catch-22 (GGJ12 - GGJNL - Amsterdam, Netherlands) - Website - Gamesauce write-up - Release: iOS | Facebook
- 2010: Pulse (GGJ09 - GGJNL - Hilversum, Netherlands) - Publishing Deal Virtual Fairground | Gamesauce write-up - Release: iOS - Review | Trailer