“We see things as we are”. A powerful slogan that reminds us that we can only view the world and everything in it from our own perspective. We often forget that everyone thinks, sees, and understands things differently than we do - which can have dramatic consequences. Our game, The Perspector, hopes to help player consider those around them when viewing the world. By allowing the player to tap into the viewpoints of other characters, we hope to show the world through a variety of lenses and filters, each one varied depending on who is looking out. Using the information gained from these views, players will have to manipulate the environment around them to exit the area, taking as many additional characters with them as they can.
Using a Unity custom tile editor made by Ruiwei,
Soundtrack made by Nick in Logic Pro
Open and run the Unity project. Probably broken. Sorry. Our bad. Play the web build! :)