Messed Intentions

A NES & Oculus Rift game. From everyone else's point of view you must try to feed a monkey a banana (on the NES) using a Zapper but from your point of view you must slash a Ninja (in your virtual world)
Jam year: 
Diversifiers: 
Hackontroller:The game must use a custom controller invented by the team, or use an existing controller in a manner never seen before.
I am who I want to be:The game has characters, but nothing in their design suggests a gender.
Platforms: 
Mac OS X+, Other digital platform
Tools and Technologies: 
Unity (any product)
Technology Notes: 
The NES game (written in 6502 assembler) triggers events (e.g. fire banana = swipe katana, monkey hit = slashed ninja) in the Oculus Rift game (Unity 3D) via a serial to TCP/IP proxy (Python).
Credits: 

Original Artwork: Cristina Sanchez Arroyo

NES Code & Music:  Michel Iwaniec (Uses HLA macro package by Movax, Famitone library by Shiru and serial I/O library by blargg)

Unity3D & Python proxy: Wayne Keenan 

 

Game Stills: