Ego Monsters

4 cool monsters, but... which one is you? Bump, collide, drag your invisible self around your environment to understand who you are! You have 2 minutes!
Jam year: 
Diversifiers: 
I am who I want to be:The game has characters, but nothing in their design suggests a gender.
Platforms: 
MS Windows, Mac OS X+, Web browser with special plugins (Unity player, Torque, etc.)
Tools and Technologies: 
Unity (any product)
Credits: 

Jeremie Kletzkine - Game Design & Project Management

Amit Arnon - Lead Development

Eran Arbel - Development

Lena Bernat - Art

Polina Gilad - Art

Ben Saban - Level Design

Hagai Niv - Development, Level Design

Maayan Arbel - Development, QA

Lev Ari Cohen - Level Design

Alon Kaplan - Music and Sound Design

Mozart - Barking and Moral Support

 

 

 

Game Stills: 
Executable: