Game: Junkheart
In a time where humans rely on robots to complete the undesirable tasks their lifestyles necessitate, the robots are learning. They have begun to self-realize and quantify that something is missing in their existence. They begin to long for a rhythm, lifeblood, a definition of living. This yearning leads them to deviate from their directive of performance in their assigned work. They leave the factory, the only place they have ever known, on a quest to retrieve that quintessential element that defines life. This is their story.
Diversifiers
I’m Board: Make a game that is inspired by, but not a simulation of, a popular board game.
More the Merrier: The game is a competitive or cooperative multiplayer "party game" (i.e., based on minigames, humor, 4+ players, audience engagement, etc.), meant for one screen or more.
Approved for All Audiences: The game must not show any violence, not even cartoonish. Stepping on living mushrooms is off the list, as is killing any type of enemies, not even undead, though we know they’re already dead…
The map is 18"X24". Please take this into account when printing.
Ensure that the rules and cards are set to double-side print on landscape.
You can use anything for player tokens and lost turn tokens.
Platforms
non-digital game (board game, card game, physical game, etc.)
We used Word, Powerpoint, Photoshop and Adobe Illustrator. Our pieces were made out of wood, wood glue, and metallic spray paint. The cards/rulebook were printed on card stock and the game board was printed on low-gloss poster vinyl then adhered to a corrugated cardboard poster board.
Jam Site
Updated
Sunday, January 27, 2013 - 21:41
Source File(s)
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Franklin Dane Rickett | Gary Johnston |
Credits
Lead Designer
- Dane Rickett (HyndeSyte2020)
Artist:
- Brittany Steed (bsteed92)
- Erik Aamland
Engineer:
- Gary Johnston (Gary Johnston)




















