Game: Fobia
Jamiryo has fears; achluophobia, claustrophobia and acrophobia.
And he has to reach the opposite side of the mountain but there are some challenges such as tunnel, alleyway and bridge.
We must be careful and help him maintaining the rhythm of walking across the path.
If we miss the pressing time for step, his heartbeat accelerates and his health decreases. As long as we press the valid button on time, he walks faster and faster.
Diversifiers
Stay Inside The Box: The whole game takes place in just one screen, no scrolling or changing screens in any way is allowed.
I’m Board: Make a game that is inspired by, but not a simulation of, a popular board game.
The Truth is Out There: Some external real world element, such as weather, time of the day, etc, affects gameplay. It MUST affect gameplay and can’t be only a scenario element.
Bigger Picture: The game touches on a political, environmental or social issue.
Executable or Installer
Platforms
Windows
Web browser with special plugins (Unity player, Torque,...)
Tools and Technologies
Unity (any product)
Cinema 4D, 3ds Max, Photoshop, Blender, iTween, SWS
Jam Site
Updated
Wednesday, January 30, 2013 - 13:47
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Vatan EMEN | Arınç Köktürk | Selçuk Işık |
Credits
Audio:
freesound.org
Music:
Ólafur Arnalds - Raein
Elsiane - Mend (To Fix, To Repair)
Character Model:
blendswap.com





















Comments
Fobia - GGJ13 Game Project
METU GATE / GGJ13 - Game Project