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January 27-29, 2012

Internity

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Game Information
screenshot
Short Introduction: 
Internity is a bottom-up shooter game, with a mix of a composed level-map and a self-genereting level map, based on the players behavior. The more the player walks around or shoots, the more enemies will appear later.
Platform/System: 
Mac OS X+
Platform note: 
Made with Love2D - so platform independent in a way.
Brief Play Description: 

Internity is a bottom-up shooter game, with a mix of a composed level-map and a self-genereting level map, based on the players behavior. The more the player walks around or shoots, the more enemies will appear later. You have to reach the top to drop into eternity - on the way to it, you have to struggle with your own experiences you made in the game.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session.
Team Image: 
Credits: 
This is a game made by Martin Wisniowski with lovely help of Linda Kruse. Music: The Accidental Psaltery - Without Saying The music is (cc) Resting Bell Netlabel -> http://www.restingbell.net/releases/rb101-sending-you-going
Downloads
Installation Notes: 

Unfortunately we did not manage to finish the game, due to issues with the game-framework. Better preparation next time!

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The Global Game Jam is an IGDA event. All rights reserved, 2011.