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January 27-29, 2012

Forever Moving Forward

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Game Information
screenshot
Short Introduction: 
Forever Moving Forward is a game developed in 48 hours for Windows Phone7 for Global Game Jam. It was created by team Fighting Mongooses. Forever Moving Forward is a platformer that is constantly moving forward. If you character falls behind or gets to far ahead, it is game over. The game starts out slow, and continual speeds up. Falling to the bottom of the world will swap worlds from Life world to Death world and will increase the speed of the game.
Platform/System: 
Windows
Platform/System: 
Microsoft Windows Phone
Platform note: 
Windows Phone 7
Brief Play Description: 

2D platformer where the goal is to stay in the present. You can't exist in the past or the future. You can fall between the light world and the dark world and back again. The longer you go the more points you get.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Good Vibrations: (Game contains haptic feedback) Make a game where haptic feedback (e.g. rumble or force-feedback) is a key ingredient.
Team Image: 
Credits: 
Developers - Dustin Culler - Steven Young - Andrew Messick - Tim Moss - Antoine Campbell Contributing Artists - Zack - Rich Suarez
Downloads
Game Files: 
Installation Notes: 

Go to Builds/FightingMongooses then run and unpack the XNA Creators Club file.
Instructions are in the README.txt.

Software Requirements:
XNA 4
Windows Phone 7 SDK/Emulator

Any problems or comments, please email at fightingmongooseproductionsatgmail [dot] com

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The Global Game Jam is an IGDA event. All rights reserved, 2011.