Catch me if you can
- By jacobtoye at 01/27/2012 - 17:02
- Fun
- multiplayer
- Platformer
- power ups
- racing
- Windows
- xbox controls
- XNA
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Catch me if you can
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Game Jam News
- Play This: 'Super Strict Farmer' - The Verge
- World's first stealth game jam to kick off in Sydney - The Verge
- Xbox Live update: 'Sonic 4 Episode 2' - Digital Spy
- Capybara Games: the team behind Sword & Sworcery - The Verge
- New game design / audio specialist studio forms - MCV Pacific
- GameSpy: Game Jam Ludum Dare Celebrates its 10th Anniversary - Page 1 - Gamespy.com
- More than Mario at Toronto's Independent Game Jam - National Post
- This Week In Gaming: Payne in the Diablo Edition - VGrevolution
- The Joystiq Indie Pitch: Offspring Fling - Joystiq
- Do / May 2012 / Weekend Warrior: Leonard Cohen, Festival of Ideas and Creation ... - Post City
Gaming Feeds
- 40,000 Orthodox Jews Fill New York Stadium For Internet Rally [New York]
- Here's Three People Coming Back For Mass Effect 3's Extended Ending [Mass Effect]
- A Few More Beyond Good & Evil 2 Screenshots [Rumor]
- These Avengers Action Figures Look so Real You'll Think They're Tiny Actors [Toys]
- GameStop Becomes...a Mobile Phone Provider [GameStop]
The Global Game Jam is an IGDA event. All rights reserved, 2011.

















Theme
This years theme was 'ouroboros'. The image is a snake eating it's own tail, wikipedia tells us it represents the circle of life; death and rebirth.
We started off with an idea that addressed the more literal side of the theme. We wanted to make a single player game (racing platformer with powerups) where the objective was to catch yourself. So the idea would be to try and do a slow first lap then go for gold the next lap.
During the development we decided that it was quite hard to design a level that was fun and challenging that met our gameplay design. What was fun was racing against each other and firing off powerups to slow them down.
So we tweaked our theme slightly to catching another player. For us the main theme was a great starting point for our creative process, but first and foremost we wanted to make a game that was FUN. I fully believe we achieved that, I just wish we had taken some footage of our fellow jammers playing along and having a blast.
We had a 27" iMac (running windows) and 4 xbox controllers. If you can, get a couple of people and have a go. Drop a comment and let us know what you think.
<3
Gameplay video
I'll be putting up a gameplay video tomorrow (31/01). We all had too much fun playing with the rest of the jammers to make a video. Needs 4 people to show off the good times.
Check back soon!