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- Play This: 'Super Strict Farmer' - The Verge
- World's first stealth game jam to kick off in Sydney - The Verge
- Xbox Live update: 'Sonic 4 Episode 2' - Digital Spy
- Capybara Games: the team behind Sword & Sworcery - The Verge
- New game design / audio specialist studio forms - MCV Pacific
- GameSpy: Game Jam Ludum Dare Celebrates its 10th Anniversary - Page 1 - Gamespy.com
- More than Mario at Toronto's Independent Game Jam - National Post
- This Week In Gaming: Payne in the Diablo Edition - VGrevolution
- The Joystiq Indie Pitch: Offspring Fling - Joystiq
- Do / May 2012 / Weekend Warrior: Leonard Cohen, Festival of Ideas and Creation ... - Post City
Gaming Feeds
- 40,000 Orthodox Jews Fill New York Stadium For Internet Rally [New York]
- Here's Three People Coming Back For Mass Effect 3's Extended Ending [Mass Effect]
- A Few More Beyond Good & Evil 2 Screenshots [Rumor]
- These Avengers Action Figures Look so Real You'll Think They're Tiny Actors [Toys]
- GameStop Becomes...a Mobile Phone Provider [GameStop]
The Global Game Jam is an IGDA event. All rights reserved, 2011.





















Day 1 Summary
Having concluded our first day on the project we have worked solidly as a team to come up with a concept that we are all pleased with and can really get behind. Most of the programming is completed and the black box is going through the first phase of testing. While this was being done the team logo, menu screen, and some concept art have been completed. Currently the Asset list is being made and the story is being finalized. Most of the team has just left to take a short nap in order to be rested to start the push for in game art and play testing. The team has been very positive so far and the drive is there to make something that we feel will be great.