Stack 'em Noah!
(2 votes)
- By shAkiS at 01/29/2011 - 00:29
- animals
- balancing
- dragon
- Extinction
- Noah's ark
- stacking
- Windows Phone 7
- FGJ Kajaani / Kajak Game Development Lab
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Submitted at FGJ Kajaani / Kajak Game Development Lab (Finland)
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Blogs are good in which we get lots of information and convert that information to knowledge.
Another stacking game?
Another stacking game? *yawn*.
The dragon made me smile :)
At first I thought the game was too easy, and found it boring. Then as my tower grew in height, I found the game to be quite enjoyable. The dragon was a nice idea btw, you should've added more special animals (or maybe you did but I didn't play far enough). Eventually my tower was too tall, and as I tilted to the left my raft rolled over.
The game has a sense of inevitability about it, and I think that's the main flaw - and I don't want to be too harsh about it, since I think it's something you really notice only in the prototyping phase, and you really don't have the chance to go back at that point (not at a gamejam). The problem is growing the tower is easy early on, and once it's too big you can't really do anything to prevent it from tilting over. On my second try I built a big block of animals instead of a tower; I got triple the score but the.. 'excitement curve' was still the same: from "easy" to "you lose" in a couple of seconds.
I liked the fact that you made Noah talk, but the sounds the animals made were annoying.
"Too easy"
Thanks for the comment!
Please note though that the game is designed to be played on Windows Phone 7, where Noah is controlled by tilting the phone - the "too accurate" controls of the PC version make the game considerably easier, especially in the beginning.