Renaissance 2090
- By auramnar at 01/29/2011 - 09:56
- SU Game Jam
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Submitted at SU Game Jam (United States)
Sponsors
Game Jam News
- Guild 01 sequel announced, Keiji Infaune on board - VG247
- How Epic Games' week-long game jam gave birth to Infinity Blade: Dungeons - Gamasutra
- Play This: 'Super Strict Farmer' - The Verge
- World's first stealth game jam to kick off in Sydney - The Verge
- Xbox Live update: 'Sonic 4 Episode 2' - Digital Spy
- Capybara Games: the team behind Sword & Sworcery - The Verge
- New game design / audio specialist studio forms - MCV Pacific
- GameSpy: Game Jam Ludum Dare Celebrates its 10th Anniversary - Page 1 - Gamespy.com
- More than Mario at Toronto's Independent Game Jam - National Post
- This Week In Gaming: Payne in the Diablo Edition - VGrevolution
Gaming Feeds
- Pirate Uses "150 IQ" To Shoot Himself In The Foot [PSP]
- If You Swallow an SD Card with Illicit Photos, the Cops Will Know [Crime]
- Images of this Skyscraper City Will Blow Your Friggin' Mind [Hong Kong]
- Doorknob Licking Girls Invade Tokyo Bookstores [Nsfw]
- Yakuza 5 Plot Sounds Epic, But There Will Still Be Porn Stars [Yakuza]
The Global Game Jam is an IGDA event. All rights reserved, 2011.















Design Comments and Appreciation
We had to go into production before working all of the bugs out of game play. The most significant problem still to be solved is balancing the power between Collectors and Protectors. As it stands, opening game play is fun but too many collectors are wiped out before any significant information is secured as you get to mid-game. I have some ideas for adjustment which I'd like to try just to get a real sense of completion for the game.
I want to say thanks to all my teammates for the hard work of creation, production, and play testing. I also want to thank all the event directors and everyone who joined us for SU game jam 2011. Please invite me again next year.