Ned, You Really Suck the Life Out of a Room
- By randallli at 01/30/2011 - 08:49
- NYU Game Center
- Login to post comments
-
Submitted at NYU Game Center (United States)
Sponsors
Game Jam News
- Xbox Live update: 'Sonic 4 Episode 2' - Digital Spy
- Capybara Games: the team behind Sword & Sworcery - The Verge
- New game design / audio specialist studio forms - MCV Pacific
- GameSpy: Game Jam Ludum Dare Celebrates its 10th Anniversary - Page 1 - Gamespy.com
- More than Mario at Toronto's Independent Game Jam - National Post
- This Week In Gaming: Payne in the Diablo Edition - VGrevolution
- The Joystiq Indie Pitch: Offspring Fling - Joystiq
- Do / May 2012 / Weekend Warrior: Leonard Cohen, Festival of Ideas and Creation ... - Post City
- Launch of Video Game Design and Audio Production Studio - Soundplay Interactive! - Gamasutra
- TOjam at the heart of Toronto's indie-game scene - National Post
Gaming Feeds
- Indie Royale debuts its first All-Charity Bundle - Gamasutra
- Saints Row 4 for Current Generation Consoles Shows Up on Linkedin [Saints Row]
- Toyota Just Turned the Nintendo DS into a Navigational System [Japan]
- When Plastic Surgery Goes Bad and Destroys You [Video]
- That Capcom/Namco/Sega Game Is Getting Crowded with Characters [Project X Zone]
The Global Game Jam is an IGDA event. All rights reserved, 2011.
















link back
Celebrating a Successful Game Jam at the Game Center
http://gamecenter.nyu.edu/?p=1259
(NYU game center) Results of Our Global Game Jam!
http://gamecenter.nyu.edu/?p=1212
thanks for the awards: Best Overall, Most Potential, Judge’s Choice
Gamesauce Challenge Announces Global Game Jam Winners
http://gamesauce.org/news/2011/02/02/gamesauce-challenge-announces-globa...
thanks for the casual connect conference passes and room accommodations in Hamburg Germany, I had lots of fun!
The theme
I love how you can smell the "extinction" in the air. =D
Neat idea
Good work, love the innovation shown here.
GZ about gamesauce :)
Great puzzle game, the controls were a bit odd though.
R button reset the puzzle
we put that on the main menu but do not inform the player during gameplay. we should prolly do that ;)
The R button resets the puzzle/level
the Q button also returns you to the main menu.
Great, only thing...
This game was great guys, I enjoyed designing near you at the Jam. There's only one small thing, in the second to last level it's really easy to get stuck in certain areas. I think this is fine, just code something like "type "r" to restart a level" or something to fix it. Else there is no way of continuing/restarting the game. Anyways, it's just a minor note in case you keep working on the project. Great job, and congrats.
-Rob "Polar Bear Text Adventure" Meyer
embeded
thanks for the tip kranzky
Flash? Embed it!
Looks great, guys. How about embedding it right on this page? You can host the swf on Dropbox for free (remember to put it in the public folder, then get the public URL from the Dropbox website). Like what I did with "Bogus Quest" right here: http://www.globalgamejam.org/2010/bogus-quest