Traps: The Spanish Adventurer
- Enitiative Game Jam
- 2D
- adventure
- ballin
- Best
- best ever
- C#
- Deception
- difficult
- incredibly difficult
- PC
- Platformer
- rain
- side scroller
- spain
- spanish
- the
- the best game ever
- timing
- trap
- Traps
- XNA
- Login to post comments
Submitted at Enitiative Game Jam (United States)
Sponsors
Game Jam News
- Skyrim Game Jam shows off the creative minds at Bethesda - The Gaming Vault
- Raritan Valley Community College videogame fans gather for Global Game Jam - The Express Times - LehighValleyLive.com
- Global Game Jam hosted at RVCC - NJ.com
- Here's The Video Of The "Skyrim" Game Jame Experiments - Complex.com (blog)
- Skyrim Game Jam - GamerFront
- Bethesda Shows Off Skyrim "Game Jam" Mods - Escapist Magazine
- The Skyrim That Should Have Been - WebProNews
- Bethesda's Todd Howard Shows Off Game Jam Video for Skyrim - Overclockers Club
- This Week's Waste of Time: A free game, a dog, and a wasted work day - Austin Chronicle (blog)
- 'Skyrim' Game Jam teases dragon mounts, Kinect shouts - video - Digital Spy
The Global Game Jam is an IGDA event. All rights reserved, 2011.















I beat your game
I beat your game. The "deceitful" nature of what is presented on the screen is an interesting concept. Unfortunately, there are three aspects that make it not fun:
1) The randomized controls (especially in the last 3 levels) are extremely frustrating. In level 12, the first button pushed has a 50% chance of killing you instantly. There is (as far as I can tell) no predicting which configuration you start the level with without experimenting.
2) Making the checkpoints every three levels makes the game much more tedious, especially during the last three levels (and when coupled with 1.). If the player beats a level once, why torture him to go through two levels he already beat before he can even try the third?
3) The precision jumping is very hard to control (both due to 1. and to the liberal bounding boxes of the spikes). Making the maximum jump apogee higher or the spike collision boxes smaller would make the game less stressful (but preserve the exploration aspect of the game).
I confess, I eventually used the map text files to determine the structure of the last levels.
Post your wins!
Post if you have successfully beat the game!
You'll be known as one of the best Spanish adventures that has ever lived!!!
HAVE FUN!!!
HAVE FUN!!!