Sense of Deception
- Mobile Pie's Game Jam
- bristol
- finished
- flash
- isometric
- mobile pie
- Platformer
- sense of deception
- united kingdom
- Login to post comments
Submitted at Mobile Pie's Game Jam (United Kingdom)
Sponsors
Game Jam News
- Guild 01 sequel announced, Keiji Infaune on board - VG247
- How Epic Games' week-long game jam gave birth to Infinity Blade: Dungeons - Gamasutra
- Play This: 'Super Strict Farmer' - The Verge
- World's first stealth game jam to kick off in Sydney - The Verge
- Xbox Live update: 'Sonic 4 Episode 2' - Digital Spy
- Capybara Games: the team behind Sword & Sworcery - The Verge
- New game design / audio specialist studio forms - MCV Pacific
- GameSpy: Game Jam Ludum Dare Celebrates its 10th Anniversary - Page 1 - Gamespy.com
- More than Mario at Toronto's Independent Game Jam - National Post
- This Week In Gaming: Payne in the Diablo Edition - VGrevolution
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- Yakuza 5 Plot Sounds Epic, But There Will Still Be Porn Stars [Yakuza]
The Global Game Jam is an IGDA event. All rights reserved, 2011.















Awesome
I'm glad you enjoyed it! We do have touch where you walk into walls, however I will agree that a lot of the ideas for senses, including smell, had to be dropped due to time and technical constraints.
If we'd written the game in XNA, rumble on a controller would definitely have been an option.
Just played your game
I had tons of fun playing your game and I loved the isometric pixel art style of the game. However, my one gripe is that you don't really use your other senses to navigate... although I guess anything other than sight and sound is kind of out of the question unless you use a rumble enabled controller. Buuuutttt, I did have lots of fun and those damn zombies got me from time to time.