Class Act
Sponsors
Game Jam News
- Guild 01 sequel announced, Keiji Infaune on board - VG247
- How Epic Games' week-long game jam gave birth to Infinity Blade: Dungeons - Gamasutra
- Play This: 'Super Strict Farmer' - The Verge
- World's first stealth game jam to kick off in Sydney - The Verge
- Xbox Live update: 'Sonic 4 Episode 2' - Digital Spy
- Capybara Games: the team behind Sword & Sworcery - The Verge
- New game design / audio specialist studio forms - MCV Pacific
- GameSpy: Game Jam Ludum Dare Celebrates its 10th Anniversary - Page 1 - Gamespy.com
- More than Mario at Toronto's Independent Game Jam - National Post
- This Week In Gaming: Payne in the Diablo Edition - VGrevolution
Gaming Feeds
- Pirate Uses "150 IQ" To Shoot Himself In The Foot [PSP]
- If You Swallow an SD Card with Illicit Photos, the Cops Will Know [Crime]
- Images of this Skyscraper City Will Blow Your Friggin' Mind [Hong Kong]
- Doorknob Licking Girls Invade Tokyo Bookstores [Nsfw]
- Yakuza 5 Plot Sounds Epic, But There Will Still Be Porn Stars [Yakuza]
The Global Game Jam is an IGDA event. All rights reserved, 2011.















Dev Note...
I really enjoyed working on this game in so many ways, but I think the
one thing I enjoyed the most is that the feature list at the begining of the game
matched up perfectly to the feature list that was actually included in the final version.
The entire game, for all those of a programming background, was written straight up from C++ with only one library used to help us load .BMP files and .WAV so we wouldn't have to write our own loaders... Everything else in the game, Collision-Detection, Pathing, AI, Logic etc. is built from scratch in C++;
This was a very well thought
This was a very well thought out and executed game. I particularly liked the attention to detail that went into the design even whilst under pressure.