Class Act
Sponsors
Game Jam News
- Show And Tell: Kumobius - Kotaku Australia
- On The Ground at the Perth Global Game Jam: Day Three - games.on.net
- VIDEO: Someone finally made a sequel to 'Snake' and it is awesome - Guyism
- On The Ground at the Perth Global Game Jam: Day Two - games.on.net
- Game Jam Spawns Leapin' Lizards and Birds in Space - Patch.com
- On The Ground at the Perth Global Game Jam: Day One - games.on.net
- Catch Me If You Can voted site favourite - Scoop.co.nz (press release)
- Finally, A Video Game With Machine Gun-Wielding Flying Snakes - Kotaku Australia
- Finally, a Video Game with Machine-Gun-Wielding Flying Snakes - Kotaku
- Global Game Jam – Wollongong 2012 - Capsule Computers
Gaming Feeds
- Police Academy Star Beeps and Boops His Way Through Video Game Sound-Effects History [Michael Winslow]
- A Resplendently Dorky Hip-Hop Tribute to Mass Effect [Video]
- Enclosure: Infinite Hues is a Delightful Puzzle for Your Browser [Enclosure: Infinite Hues]
- A Very Skyrim Super Bowl [Note]
- Did Three Japanese Guys in Afro Wigs Just Accidentally Cover the Super Mario Land Theme? [Video]
The Global Game Jam is an IGDA event. All rights reserved, 2011.















Dev Note...
I really enjoyed working on this game in so many ways, but I think the
one thing I enjoyed the most is that the feature list at the begining of the game
matched up perfectly to the feature list that was actually included in the final version.
The entire game, for all those of a programming background, was written straight up from C++ with only one library used to help us load .BMP files and .WAV so we wouldn't have to write our own loaders... Everything else in the game, Collision-Detection, Pathing, AI, Logic etc. is built from scratch in C++;
This was a very well thought
This was a very well thought out and executed game. I particularly liked the attention to detail that went into the design even whilst under pressure.